"Video Games" is a descriptor in the National Library of Medicine's controlled vocabulary thesaurus,
MeSH (Medical Subject Headings). Descriptors are arranged in a hierarchical structure,
which enables searching at various levels of specificity.
A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades.
Descriptor ID |
D018910
|
MeSH Number(s) |
I03.450.642.693.930 L01.224.900.930
|
Concept/Terms |
Video Games- Video Games
- Game, Video
- Games, Video
- Video Game
Computer Games- Computer Games
- Computer Game
- Game, Computer
- Games, Computer
|
Below are MeSH descriptors whose meaning is more general than "Video Games".
Below are MeSH descriptors whose meaning is more specific than "Video Games".
This graph shows the total number of publications written about "Video Games" by people in this website by year, and whether "Video Games" was a major or minor topic of these publications.
To see the data from this visualization as text,
click here.
Year | Major Topic | Minor Topic | Total |
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2007 | 0 | 1 | 1 |
2009 | 1 | 0 | 1 |
2010 | 1 | 0 | 1 |
2011 | 1 | 0 | 1 |
2012 | 1 | 1 | 2 |
2016 | 1 | 0 | 1 |
2017 | 2 | 0 | 2 |
2021 | 1 | 0 | 1 |
2022 | 1 | 0 | 1 |
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Below are the most recent publications written about "Video Games" by people in Profiles.
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Franks RR, King D, Bodine W, Chisari E, Heller A, Jamal F, Luksch J, Quinn K, Singh R, Solomon M. AOASM Position Statement on Esports, Active Video Gaming, and the Role of the Sports Medicine Physician. Clin J Sport Med. 2022 05 01; 32(3):e221-e229.
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Wolf R, Parish JL, Parish LC. The Conundrum of Toys and Hobbies: Nitendo. Skinmed. 2021; 19(3):175-176.
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Putrino D, Zanders H, Hamilton T, Rykman A, Lee P, Edwards DJ. Patient Engagement Is Related to Impairment Reduction During Digital Game-Based Therapy in Stroke. Games Health J. 2017 Oct; 6(5):295-302.
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Golden D, Getchell N. Physical Activity Levels in Children With and Without Autism Spectrum Disorder When Playing Active and Sedentary Xbox Kinect Videogames. Games Health J. 2017 Apr; 6(2):97-103.
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House G, Burdea G, Polistico K, Grampurohit N, Roll D, Damiani F, Keeler S, Hundal J. A Rehabilitation First-Tournament Between Teams of Nursing Home Residents with Chronic Stroke. Games Health J. 2016 Feb; 5(1):75-83.
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Sil S, Dahlquist LM, Thompson C, Hahn A, Herbert L, Wohlheiter K, Horn S. The effects of coping style on virtual reality enhanced videogame distraction in children undergoing cold pressor pain. J Behav Med. 2014 Feb; 37(1):156-65.
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Wohlheiter KA, Dahlquist LM. Interactive versus passive distraction for acute pain management in young children: the role of selective attention and development. J Pediatr Psychol. 2013 Mar; 38(2):202-12.
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Weiss KE, Dahlquist LM, Wohlheiter K. The effects of interactive and passive distraction on cold pressor pain in preschool-aged children. J Pediatr Psychol. 2011 Aug; 36(7):816-26.
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Law EF, Dahlquist LM, Sil S, Weiss KE, Herbert LJ, Wohlheiter K, Horn SB. Videogame distraction using virtual reality technology for children experiencing cold pressor pain: the role of cognitive processing. J Pediatr Psychol. 2011 Jan; 36(1):84-94.
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Dahlquist LM, Weiss KE, Law EF, Sil S, Herbert LJ, Horn SB, Wohlheiter K, Ackerman CS. Effects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children. J Pediatr Psychol. 2010 Jul; 35(6):617-25.